
You face a single boss, Armored Death, in the nave of a ruined cathedral, with a sword, a shield, a dodge roll and three healing draughts. The fight is slow and deliberate: the boss winds up long scythe swings, and you learn when to guard, when to roll and when to strike back, across two phases. It is one fight, with a retry after a win or a loss. The source code is public. Works on phones and computers.
How the creator made it
The creators used Astra and Fable to build the Three.js game and Genex's command-line tools for models, animation, textures and sound. Their project notes say they moved the player model to a different skeleton after the automatic rig distorted the large shoulder plate. They also adapted the player's sword attack clips in Blender and timed hits from when the blade made contact.
From their post on X ↗ and a page on GitHub ↗.
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The game belongs to @Rabneba. Preview recorded by us. Made this game? Here's how we list it.