
You steer a small hero through the rooms of a dungeon such as the Hollow Crypt while your Spark attacks nearby monsters by itself, and you add a dash and a Nova blast for crowds. Monsters drop scrap and new dungeon maps, a sealed vault opens once you slay its rare monsters, and a pink arrow leads to the boss, with gold, silver and bronze times for clearing the map. A hero screen tracks your stats, bag, skills and a constellation, and the creator says hired helpers keep farming while you're away and that the player market never sells power for money. Works on phones and computers.
How the creator made it
The creator designed and playtested Hoardborn and directed Claude Code to write all of the code. They built the game in Three.js and used Cloudflare Workers and Durable Objects for the backend.
From their page on GitHub ↗ and a page on gist.github.com ↗.
More like this
- Lost CathedralA third-person boss fight in a candlelit gothic cathedral against a scythe-wielding knight called Armored Death.

- Spirit CallA top-down action game where you lead a team of three elemental spirits through short wave fights, switching between them to set off element bursts.

- SaltlineCut three uplink relays in a rain-soaked container port in a first-person shooter whose models, textures and sounds are all made in code.

The game belongs to @MrBeeLive. Preview recorded by us. Made this game? Here's how we list it.