
You join The Yellow House or The Independents, then pick one of six painters per crew, each with a signature weapon, an art tag to spray on walls and a victory dance. Matches in Van Gogh's Town run to 20 eliminations or three minutes against bots, across streets and a sunflower field rendered in thick brushstroke textures, and respawns take only a couple of seconds. The source is public under the MIT license. Best on a computer: it needs a keyboard and mouse.
How the creator made it
The creator says they made the shooter in six hours with GPT-6 Astra Ultra. They reused a procedural Three.js town that they say they built with Astra Max by combining scenes from six Van Gogh paintings. They built the fighters with Blender scripts and captured the portraits from the same models used in the game.
From their post on X ↗, another post on X ↗ and 2 pages on GitHub (1 ↗ 2 ↗).
More like this
- Air StriderSwitch between jet, hovering Strider and ground mech to fight across air and ground layers, with cockpit banter and a survival mode.

- Harbor SkirmishA first-person wave shooter on a toy-like harbor island, where you fight off a rabbit invasion with ink weapons and a grappling hook.

- SaltlineCut three uplink relays in a rain-soaked container port in a first-person shooter whose models, textures and sounds are all made in code.

The game belongs to @petergostev. Preview recorded by us. Made this game? Here's how we list it.