
You name a local account, run a short tutorial, then take quests from a home screen with Challenges, Characters and Collection menus. The first quest, First Blood, drops the wind Swordsman into a stone courtyard for eight waves of clawed creatures, fought with clicks for combos, a Gust special on Space and a Cyclone ultimate on Shift. The creator says there are 10 spirits across five elements, recruited one at a time through auditions, and that saves stay in the browser. On a phone it asks to be turned sideways, then shows a touch stick and attack buttons. Works on phones and computers.
How the creator made it
The creator designed, directed and playtested Spirit Call. They used Claude Code with Opus 5.5 and Codex to write all the code, with most pull requests generated through Claude Code. They built the simulation on Ritmo ECS and used Three.js to render the game.
From a post on X ↗, their page on GitHub ↗ and another page on GitHub ↗.
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The game belongs to @SandroMaglione. Preview recorded by us. Made this game? Here's how we list it.