
Fighter, Strider and Mech forms give you different ways to move and fight across air and ground layers. The story demo introduces the controls through a voiced mission, while Survivor Mode sends escalating enemies and offers upgrades. Mouse aiming and several transformation keys take some practice; the creator recommends a gamepad. The game is an experimental prototype and its 3D effects can demand a powerful computer.
How the creator made it
The creator says they built Air Strider over two weeks, starting with movement, aiming, camera behavior and transformations before adding other systems. They used Codex for coding and iteration, Three.js for the browser game, Vite for builds, Playwright for checks and captures, and Supabase for rankings. They played each build, described a specific problem and the desired behavior, then tested the change, keeping tuning values in configuration files. Combat presentation grew alongside the mechanics before they added the tutorial, story demo, branching dialogue and Survival Mode.
From their post on Reddit ↗ and 2 pages on itch.io (1 ↗ 2 ↗).
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The game belongs to @Chilkus. Preview recorded by us. Made this game? Here's how we list it.