
A warlord's castle sits on a ridge with an army around it: formations of knights, archers, ballistae on the towers and trebuchets in the yard. You have one attack helicopter, a cannon, rockets and missiles, and ten minutes of daylight to break the siege. Three handling modes, from a self-levelling assisted one to a punishing simulation, change how hard it is to fly and aim at the same time, and the score multiplier with them. A How to play guide opens before the first take-off.
How the creator made it
JW says they built the game with Claude Fable 5.2, which wrote every line of code and made the graphics, with Three.js for the 3D, ElevenLabs for the music and sound effects and Blender for 3D modelling. They say it took “5~6 hours in development time” and three quarters of their weekly Fable quota.
- Time
- In the creator’s words: “5~6 hours in development time”. ↗
- Code
- The creator says “Every line of code written by Claude”, and that all the enemy army’s movement is “driven by in-game AI”. ↗
- Art
- The creator lists Blender for “3D modelling”, and their note under the game says “All graphics made by Fable 5.2.” ↗ ↗
- Cost
- In the creator’s words, it “cost me 75% of weekly Fable quota (on a $100 max subscription)”. ↗
From their post on X ↗, 2 other posts on X (1 ↗ 2 ↗) and a page on itch.io ↗.
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The game belongs to @builderjaydub. Preview recorded by us. Made this game? Here's how we list it.