Siege Wing by @builderjaydub
Recorded by us · preview

Flight, Action, Shooter · Claude Fable 5.2

Siege Wing

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A warlord's castle sits on a ridge with an army around it: formations of knights, archers, ballistae on the towers and trebuchets in the yard. You have one attack helicopter, a cannon, rockets and missiles, and ten minutes of daylight to break the siege. Three handling modes, from a self-levelling assisted one to a punishing simulation, change how hard it is to fly and aim at the same time, and the score multiplier with them. A How to play guide opens before the first take-off.

How the creator made it

JW says they built the game with Claude Fable 5.2, which wrote every line of code and made the graphics, with Three.js for the 3D, ElevenLabs for the music and sound effects and Blender for 3D modelling. They say it took “5~6 hours in development time” and three quarters of their weekly Fable quota.

Time
In the creator’s words: “5~6 hours in development time”. ↗
Code
The creator says “Every line of code written by Claude”, and that all the enemy army’s movement is “driven by in-game AI”. ↗
Art
The creator lists Blender for “3D modelling”, and their note under the game says “All graphics made by Fable 5.2.” ↗ ↗
Sound and music
Music and sound effects came from ElevenLabs, the creator says. ↗ ↗
Cost
In the creator’s words, it “cost me 75% of weekly Fable quota (on a $100 max subscription)”. ↗

From their post on X ↗, 2 other posts on X (1 ↗ 2 ↗) and a page on itch.io ↗.

The game belongs to @builderjaydub. Preview recorded by us. Made this game? Here's how we list it.