
A campaign of 12 missions starts with a scramble from Nellis to identify an unknown contact and moves on to dogfights, SAM alleys and carrier defense, with stars and badges for each. Free Flight shares the sky with other players, and Ranked pits you against them one on one. A shop sells skins and effects.
How the creators made it
The creator built the flight simulator with Claude Opus 5.5 and fal models. They ran agents on separate branches for missions, audio, load times and trailers, then reviewed the changes before merging. They used real cockpit footage as a reference for the wide-angle view and had Opus run research and physics experiments before bringing effects such as rain on the canopy into the game. They also profiled the browser build to fix slow loading and crashes on iPhones.
From another post on Reddit ↗.
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The game belongs to @aCakeShip and @apekshik. Preview recorded by us. Made this game? Here's how we list it.