
One computer shows the race and creates a room, and each player joins with a keyboard or by opening the controller page on a phone; empty places on the grid can go to bots. The car accelerates by itself, so you steer, drift through the bends and fire the items you pick up, while a shared camera knocks out anyone who falls too far behind. Races run on Sundown Junction, Timber Run or Aloha Inferno, and each round moves points between the racers until someone reaches the target. Best on a computer: the race needs one shared screen, with keyboards or phones as controllers.
How the creator made it
The creator set the requirements, directed the design and gave playtest feedback, while Codex wrote all the original application code, mainly with GPT-6.1 Sol. They used screenshots of Kenney's car models as references for menu illustrations, generated those images with OpenAI's built-in image tool and converted them to WebP.
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The game belongs to @dziksu. Preview recorded by us. Made this game? Here's how we list it.