Tougelike by @noz_
Recorded by us · preview

Racing, Arcade · GPT-5.6 Sol + GPT-6 Astra + GPT-6.1 Sol + Claude Opus 5.5

Tougelike

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Works on phones and computers

An endless arcade racer down Mt. Haruna at night, in a chunky low-poly style: the car accelerates on its own and you steer it through traffic, rivals and bosses. Drifting cleanly refills your boost, passing traffic close raises a combo, and shoving a rival into a rail scores a takedown. Every kilometre you bolt on a new part and every boss you beat gives a module that changes the rules, with bosses waiting at 5, 15, 25 and 40 km. A run ends when you crash or go through a rail.

How the creator made it

noz_ says the whole project is a solo one, built with AI in the pipeline: GPT-5.6 Sol, GPT-6 Astra, GPT-6.1 Sol and Claude Opus 5.5 with custom tooling and harnesses, and Suno for the music. They built their own web-native engine instead of using an existing one, and say most of their time went into playtesting and balancing.

Code
The creator says they “completelly built a custom one web-native” engine that handles the calculations on phones and supports custom shaders. An agent builds a wiki of the game’s systems with every update, which they say also helps when developing and balancing with LLMs. ↗
Art
The cars took several steps, the creator says: images of the style they wanted from “nano2.1”, then Opus given those images plus the general shapes of the car, from free models or modelled from blueprints, then iterating on one car to find a process that worked and met their requirements, such as tyres, textures and lights. ↗
Sound and music
The creator says the music was made with Suno, and everything else with the AIs named above. ↗

From their post on Reddit ↗.

The game belongs to @noz_. Preview recorded by us. Made this game? Here's how we list it.