
You wake on the survey ship Pale Seeker, walk its cabin in first person and take the helm to fly through procedurally generated star systems. From the cockpit you throttle toward planets, ringed worlds and passing courier ships, hold F to scan what you find, and use a holographic star map to fold-jump to other systems in search of seven Resonators left by a vanished civilization. An archive tracks the systems you have charted and the story you unlock, and a chase camera shows the ship from outside. The source is public. Best on a computer: it needs a keyboard and mouse, and it turns phones away.
How the creator made it
The creator started the Three.js game with Claude Opus 5, then says they ran a 24-hour session to improve its visuals. They used Blender MCP to iterate on a single spaceship and asked Claude to turn what it learned into a skill for modeling the other assets. They had an independent agent compare browser screenshots with reference games and send back criticism for the build agent to address. Later the creator told Fable 5.1 to “just make it look better” and says the resulting overhaul added detail and doubled performance. For that pass, Fable used Blender, generated textures in code and used image models for some assets.
From their post on X ↗, 2 other posts on X (1 ↗ 2 ↗) and a page on GitHub ↗.
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The game belongs to @anshuc. Preview recorded by us. Made this game? Here's how we list it.