
You fly a broom low over a soft, painted coast and towns, riding gusts, landing on lit pads to hand over parcels, and hunting 12 hidden treasures and wind seeds. It's calm, with no fail state. The first load is about 95 MB. Best on a computer with WebGL2.
How the creator made it
The creator gave Claude Code with Fable 5.2 a short brief and a video to establish the mood, then sent back playtest notes. They say the first build took about four hours of active work plus follow-up prompts. Fable wrote the code, shaders and terrain tools, while fal made concept images and materials and Meshy turned images into models. For the overnight update, the model planned the streets before helper agents built the individual structures with Blender scripts. The creator says landing still felt clunky and frame rates dropped in the new build.
From their post on X ↗, 2 other posts on X (1 ↗ 2 ↗) and a page on GitHub ↗.
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The game belongs to @pwnies. Preview recorded by us. Made this game? Here's how we list it.