
You start beside a village church in autumn, talk to a farmer, pick up a sword, mount a horse and practise on archery targets before the road turns darker. Later stages bring battles alongside a small party, with skills, potions and a mercy option, against goblins and dark mages, then a hydra, and finally a castle to storm and a Dark Lord to defeat. It needs a keyboard, and its music and sound come from free libraries.
How the creator made it
The creator says they built the game in about six hours using Claude Code with Opus 5.5, asking for plain JavaScript and HTML. They used Matt Pocock's Wayfinder skill to plan the first stage, dictated what they wanted and fed ChatGPT's transcription to Claude. They asked for changes to the trees after seeing that build. For later stages they went straight from dictation to Claude and tweaked the monsters and gameplay as needed.
From their post on Hacker News ↗ and another post on Hacker News ↗.
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The game belongs to @irisguy. Preview recorded by us. Made this game? Here's how we list it.