
A small voice stops you on the walk home and asks who you are: your name, your job, your hometown, your favorite animals and a secret hiding place, and then an ASCII-art companion wakes up beside you. Days in the city are spent on six activity slots for training, shopping, errands and rest, and dungeons such as the Moonlit Forest are explored room by room with typed directions and turn-based fights against creatures like shadow imps. Finishing a beaten enemy instead of sparing it pushes a Virtue and Corruption meter, and fame raises the risk of being unmasked. You can play with the optional narrator turned off. Works on phones and computers.
How the creator made it
The creator kept a design document, balance settings and a library of ASCII companions as shared context for Claude Code. They built the game so fixed rules handle combat and state changes, while Claude Haiku 4.5 can interpret free-form commands the game does not recognize and narrate the outcomes. Their notes describe routing the model calls through a Supabase function and caching the shared instructions.
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The game belongs to @shirleyleng. Image captured by us. Made this game? Here's how we list it.