
You ride a bicycle through the village of The Starry Night, rebuilt in 3D with every roof, cobble and cypress painted in thick brushstrokes. Glowing orbs are scattered through the streets, and the aim is to carry as many as you can into the steeple, with leaps, flips and, once you find the knack, flight along the way. The world is shared: other players' riders turn up beside you and can knock your orbs loose, and scores go on a public leaderboard. Theater mode hides everything but the ride for anyone who would rather just look around.
How the creator made it
Ebby Amir made the game with Claude Fable 5.2 and says it took “6-8 hours while working on other things”. They answered yes when asked whether the music was generated too. After launch they kept answering requests in the replies, adding a walk mode with parkour, a theater mode for riding without distractions, and controller support.
- Time
- In the creator’s words: “6-8 hours while working on other things”. ↗
- Art
- The look starts from Van Gogh’s The Starry Night, and the creator says it was “Inspired by @hi_personality ’s trippy videos and @maxkrieger 's living town”. ↗
- Sound and music
- Asked “Music also generated?”, the creator answered “Yes”. ↗
From their post on X ↗ and 6 other posts on X (1 ↗ 2 ↗ 3 ↗ 4 ↗ 5 ↗ 6 ↗).
More like this
- Felt WorldA felt-and-yarn open world where you drive, walk, fly as a felt bird or dive as a submarine or sea turtle, collecting buttons and pearls.

- What the Water KeepsRide a small lantern-lit boat through eight dreamlike river worlds in one night, from a sunset landing to a sky of stars at first light.

- Sky ReachA space-flight adventure where you skim alien hills in a starfighter, take down giant walkers and hunt for warp cores to fix your drive.

The game belongs to @ebbyamir. Preview recorded by us. Made this game? Here's how we list it.