
A small open world that looks knitted and felted: you start in a car in the meadows and can drive into Buttonbury, a town of felt houses with traffic and people walking, get out and walk, or turn into a felt bird and fly. Driving into deep water turns the car into a submarine, and in the sea you can switch to a sea turtle and swim among fish, crabs and kelp. Strings of felt buttons along the roads and pearls on the reefs are the collectibles, and finishing a string plays a short tune. There is no story or ending, so it plays as a toy to wander around in, with a radio, a time-of-day picker and several camera views. Works on phones and computers: on a phone, hold it sideways.
How the creator made it
The creator asked for a visual style that felt as comforting as Paper World’s ink and paper, and took the game in a felt-and-yarn direction. They had Claude Code with Opus 5.5 write the game, draw its textures on Canvas and generate sound with Web Audio. They refined it through a series of requests for features and fixes. When vehicles could pass under floating roads or through each other, the creator had Claude run a physics pass and add tests that check against the visible geometry.
From their page on GitHub ↗ and a page on az9713.github.io ↗.
The prompt
What can be beyond paper and ink but still visually comforting?
The underwater world needs more living organisms
How do I know how deep I am?
Physics is violatedThis is part of the prompt; the creator didn't share all of it.
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The game and its prompt belong to @az9713. Preview recorded by us. Made this game? Here's how we list it.