
Two pet rats, Sal and Ben, climb out of a carrier left outside a vet clinic and set off for home through a painted city at rat height. An old gray rat on a ledge teaches the double jump before the first tall wall, Q swaps which rat leads, and past the wall the path opens onto a riverside promenade with cheese to collect. The creator lists rooftops, a mine, a market, several bosses and an eight-lane race in this early demo. The first load is about 190 MB. Best on a computer: it needs a keyboard.
How the creator made it
The creator writes tickets and decides what goes in, while Claude Code and Codex write most of the Unity game's C#. They say a coordinator split work among up to six coding agents in separate Git worktrees. After reviewers skipped tickets, the creator added a Git hook that requires a fresh agent to review each diff before it reaches the main branch. They cut generated art into parts and animated it in code, then switched one boss to a Blender model rendered as sprites after earlier versions jittered or twisted its wrists. The creator used Suno and CC0 recordings for the audio.
From a post on Reddit ↗, their page on GitHub ↗ and a page on itch.io ↗.
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The game belongs to @parmuzin1992. Preview recorded by us. Made this game? Here's how we list it.