
You play a tiny courier who wakes up on a giant's desk at midnight, where ink bottles, teacups, a globe and a typewriter are the terrain. Pencils become bridges, levers raise passages and stacks of books become platforms, and when the giant's hand reaches down you crouch behind cover to stay unseen. It needs WebGL 2 and a keyboard, and it saves your progress.
How the creator made it
The creator says they spent three days making a Three.js game inspired by Little Nightmares. They had Kimi K3.1 Pro write the code and the prompts for Tripo, then operate Tripo in a browser to generate the desk props and the rigged, animated paper courier. The creator says the lighting and shadows fell short of what they wanted.
From 2 posts on X (1 ↗ 2 ↗), a page on GitHub ↗ and their video on Bilibili ↗.
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The game belongs to @xingbugengming. Preview recorded by us. Made this game? Here's how we list it.