Pocket Salvage by @RaresKeY and @dalejmooney
Recorded by us · preview

Arcade, Puzzle · Claude + Codex

Pocket Salvage

▶ Play now

Opens pocket-salvage.web.app in a new tab

Best on a computer

You steer a crane along an overhead rail, lower its head onto the scrap pile and carry each piece to the matching bin: the magnet lifts steel and the claw grabs copper and rubber, so you park one head at a tool stand to pick up the other. A wrong bin throws the piece back and costs points, and clearing the yard early adds a time bonus. Six levels pile weather on top, from wind and rain to a Blood Moon that reverses the heads and an Electric Storm whose blackouts cut the magnet. Best on a computer: it needs a keyboard or a controller.

How the creators made it

The creators used Claude and Codex for the Godot game and Dale Mooney's Bitwright for the art. Their saved brief asks the coding agent to compare the rope code from White Approach and Plug & Prosper, then use the more developed version as a reusable crane component and build a lab to show it working. They clarified that the physics work should keep collision boxes separate from the masks that hide parts of sprites.

From their page on GitHub ↗ and 2 other pages on GitHub (1 ↗ 2 ↗).

The prompt

prepare a rope submodule for Pocket Salvage: control a magnetic crane, collect scrap, and sort it before the timer expires.
from white approach and plug and prosper first take the code and then copy it, then from the more refined one make a submodule we can use in the game in the repo for rope physics and a lab to showcase it
also make official name Pocket Salvage, do not change repository name though so upstream remains like before, do it in README, design, specs and whatnot

This is part of the prompt; the creator didn't share all of it.

Where the prompt was shared ↗

The game and its prompt belong to @RaresKeY and @dalejmooney. Preview recorded by us. Made this game? Here's how we list it.