
Enter Paper Harbor as a tiny traveller and follow the paths to unfold houses as you pass. Each chapter gives you small errands, puzzles and places to explore. You can switch between day, dusk and night to find residents in different places.
How the creator made it
Surui directed the look and feel of the five chapters, while Claude Opus 5.5 wrote the code, dialogue and translations. They built the world from flat Three.js shapes that rotate along their folds and generated paper details in code. Surui says automated playthroughs across screen sizes and languages exposed issues with the touch controls, layout and translations.
From a page on itch.io ↗ and their post on Reddit ↗.
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The game belongs to @SuruiMakesGame. Preview recorded by us. Made this game? Here's how we list it.