Kâğıt Kart by @BurakErdemci
Recorded by us · preview

Racing, Arcade · Claude Opus 5.5

Kâğıt Kart

▶ Play now

Opens burakerdemci.github.io in a new tab

Works on phones and computers

You race paper karts across the pages of a pop-up book, and the scenery folds up out of the page as you drive toward it. There are Grand Prix, single race and time trial modes, three speed classes named after paper weights, and eight animal drivers, from Cinnamon the fox to Inky the octopus. The four chapters run from Daisy Meadow to Bosphorus Night, Glacier Pass and a ruled-notebook road across The Writing Desk. Holding Space while steering drifts for a boost. Works on phones and computers, with menus in English or Turkish.

How the creator made it

The creator says they gave Claude Code with Opus 5.5 one brief for a browser kart racer and required it to generate everything in code. The game draws the meshes, paper textures and lettering and makes the music and sound effects at runtime. Claude set shared rules for the modules and the look of the game, then assigned tracks, audio, characters and other parts to agents working in parallel. The project README says a QA agent found 27 issues and that Claude ran automated races and checked screenshots after each of five rounds of fixes.

From their page on GitHub ↗ and another page on GitHub ↗.

The prompt

make a Mario Kart-like racing game in the browser, at the best level you can; tell me when you think it's worth showing
everything must be generated by code, with no outside assets

This is part of the prompt; the creator didn't share all of it.

Where the prompt was shared ↗

The game and its prompt belong to @BurakErdemci. Preview recorded by us. Made this game? Here's how we list it.