Inkline Town by @SandroMaglione
Recorded by us · preview

Simulation, Strategy · Claude Opus 5.5 + Codex

Inkline Town

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Works on phones and computers

You start by choosing a charter: the size and richness of the land and a term of 45, 60 or 90 minutes. A random island appears with a lone town hall, and an eight-step guide walks you through laying homes along the road, then lumberjacks, sawmills and the chains that feed and clothe your settlers. Buildings and walkers are drawn as thin ink lines, and the camera turns and zooms around the town as new settlers walk in and move into their cottages. Works on phones and computers.

How the creator made it

The creator designed, directed and playtested the game. They say Claude Code with Opus 5.5 and Codex wrote all the code on separate Git branches and used Blender to make the 3D models. The creator used Ritmo for the simulation and Three.js to render the world.

From a post on X ↗, their page on GitHub ↗ and another page on GitHub ↗.

The game belongs to @SandroMaglione. Preview recorded by us. Made this game? Here's how we list it.