HarbourLine by @BenjaminDEKR
Recorded by us · preview

Simulation, Strategy · Claude Opus 5.5

HarbourLine

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You begin on a grey morning with one crane and one berth: a coaster waits at anchor, you click it in, and an objective panel then walks you through a truck gate, roads and yard blocks. Containers are counted in TEU, and moving more of them takes the wharf up to a coastal harbour and beyond, with research, crews and cash to manage on the way. The creator calls it a beta, and says the goal is a port that runs itself. Progress saves in the browser.

How the creator made it

The creator used Claude Code with Opus 5.5 to make the port simulation and its trailer. They say the session took about 9.2 hours from the first prompt through the trailer, with the first code written nine minutes in.

From their post on X ↗ and another post on X ↗.

The game belongs to @BenjaminDEKR. Preview recorded by us. Made this game? Here's how we list it.