
Through a chest-mounted bodycam with a timestamp, rain on the lens and a fisheye view, you defend a muddy trench position as HQ radios in waves of attackers emerging from the fog. Between waves a gunsmith screen lets you change your loadout, and the controls include leaning, sliding, grenades and a weapon light. When you go down, the feed cuts to “NO SIGNAL” and an after-action report of your waves, kills and accuracy. Best on a computer: it needs a keyboard and mouse.
How the creator made it
The creator opened a fresh session and gave Claude Sonnet 5.5 at Max effort a single brief for a Bodycam-style shooter. They say the run took almost 12 hours and hit usage limits three times, so they resumed it after resets and eventually told it to wrap up. Sonnet built and tested the game while Fable 5.1 and Opus 5.5 subagents handled audio, weapons, characters, the interface and the environment. It used browser tests and screenshots to check the renderer, materials and lighting along the way.
From their post on X ↗.
The prompt
Make me the most insane and blast of a shooter you can possibly build on ThreeJS + Web shaders bro!The most important things are shooting, dynamics, recoil, graphics, hit impact, gunplay. It's a beautifully designed arena where enemies swarm in hordes. Must have ADS aiming, weapon inertia/weight.3 weapon types: assault rifle / submachine gun, shotgun, and a heavy-hitting marksman rifle.Ability to attach (scopes, silencers, grips). This is a Call Of Duty Style AAA game in the browser. Do it right bro, I believe in you!This is your resume at Activision, do the maximum you can. More graphics, more engagement effects, more impact. You have only one shot at this. It should be a modern setting, modern combat, dirty trenches, drones, fog, drizzling rain. The style of the game is Bodycam, as close to realism as possible.Give yourself fully to this.More like this
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The game and its prompt belong to @superalesha. Preview recorded by us. Made this game? Here's how we list it.