
Noa's mech survival game puts movement first: your weapons fire automatically while you dodge machines, gather experience shards and boost through danger. Each level offers three refits, with weapon families and matching modules giving you a build to work toward. A computer-controlled wingman can cover you, and credits earned in sorties buy permanent upgrades and more machines. The first mission asks you to survive for 15 minutes; the interface includes English, Japanese and Simplified Chinese.
How the creator made it
Noa says the game took about three hours, using assets from another hobby project. They gave ChatGPT a brief idea and had it write instructions for Claude Code. They worked through conversation, requesting UI and balance changes, and say they had neither read nor edited the code themselves at the time of their reply.
From their post on X ↗, a page on itch.io ↗ and 2 other posts on X (1 ↗ 2 ↗).
More like this
- SaltlineCut three uplink relays in a rain-soaked container port in a first-person shooter whose models, textures and sounds are all made in code.

- Doodle DistrictA first-person wave survival shooter drawn in blue pen on lined notebook paper, with guns, a katana and a grappling hook.

- SOL: The Last ImperiumFight through a sci-fi war as an imperial soldier: fast gunplay, grenades and melee, vehicles, and giant bosses from walkers to a Leviathan.

The game belongs to @elocat. Preview recorded by us. Made this game? Here's how we list it.