
You pick one of two deployments, a checkpoint in a narrow street or an evacuation point on an open sports ground, and hold it against wave after wave of the dead. Kill streaks earn a UAV, and the rifle carries a light for the dark corners. The game's start screen says that the street, the rifle, the dead, the drone, the sounds and the music are all made in code as the page loads. It's an endless survival mode that keeps a best score, with no story or campaign.
How the creator made it
Aravind Srinivas says they had a Teammate run on Claude Fable 5.2 “for a few hours”, and it built the game. Asked how it checked that the game was playable, they answered “Chrome on a rented cloud GPU”. They put the cost at about 100,000 Perplexity credits.
- Time
- The creator says the Teammate ran “for a few hours”. ↗
- Code
- Asked what the Teammate used to check the game was playable, the creator answered “Chrome on a rented cloud GPU”. ↗
- Art
- The creator says no 3D assets were used: “Just rawdogging it all in code.” The start screen adds “No asset files. No models, no image textures, no audio samples.” ↗ ↗
- Cost
- In the creator’s words: “100,000 Perplexity credits were spent, approximately, in making this.” ↗
From their post on X ↗, 2 other posts on X (1 ↗ 2 ↗) and a page on cordon9.pplx.app ↗.
More like this
- SaltlineCut three uplink relays in a rain-soaked container port in a first-person shooter whose models, textures and sounds are all made in code.

- Doodle DistrictA first-person wave survival shooter drawn in blue pen on lined notebook paper, with guns, a katana and a grappling hook.

- SOL: The Last ImperiumFight through a sci-fi war as an imperial soldier: fast gunplay, grenades and melee, vehicles, and giant bosses from walkers to a Leviathan.

The game belongs to @AravSrinivas. Preview recorded by us. Made this game? Here's how we list it.