
Each job is a blueprint of a building: you tap doors and loot to give your crew orders, and every order lands on a timeline, so the plan is a schedule down to the tenth of a second. Bags and the van have weight limits, and each job sets the takings you need to bring back. When the plan looks right you go live and watch it play out. The first job, a small newsagent with one crew member, no guard and no alarm, doubles as the tutorial.
How the creator made it
The creator wanted to make a heist planner in the spirit of The Sting! and says they spent about three weeks of spare time designing the characters and jobs. They ran Claude Code with Opus 5.5 on a Mac and controlled the session from the Claude mobile app. They had Claude push to GitHub and deploy test builds through PromptShip, then tried each change in the web app on their phone before moving it to the live build. They used that loop to refine the 3D design, improve performance and add jobs.
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