
Your party of heroes fights waves on its own in a lantern-lit 3D field. Your part is choosing an upgrade card at each level, firing flares and managing gear and camp from the menu. A boss, the Barrow King, arrives about a minute in. Speed controls let a run go faster. The layout is made for a computer screen.
How the creator made it
The creator directed Claude Fable 5.2 by prompting and says they sent 17 messages, mostly about sound. Fable made the Three.js game, including its models and animations, and tested and revised the build itself. The creator asked for skeletal animation and told the model to check the walk cycle frame by frame. They went back and forth on the walk, pacing and lighting, had the model generate music with YuE2 and brought in sound effects from a pack they already owned.
From their post on X ↗ and 3 other posts on X (1 ↗ 2 ↗ 3 ↗).
More like this
- StarfallA space strategy game where you command a fleet around a two-kilometer mothership, building ships, harvesting asteroids and fighting an AI fleet.

- ValseraA side-scrolling RPG drawn in coloured pencil, every picture made in code: draw your hero, then set out under a great stone viaduct.

- Dread & DistrictRun coach lines across a hand-drawn fantasy realm where a dark lord is rising, in a transit puzzle written and drawn by Claude agents.

The game belongs to @loktar00. Preview recorded by us. Made this game? Here's how we list it.