Agentic Wars: Conquest by @Virtual_Hair_1987
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Shooter, Action · Claude Opus 5.5

Agentic Wars: Conquest

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Pick a map such as Times Square or Doom Town, a team size from 4v4 to 12v12 and how sharp the bots are, then a class and a spawn flag, and fight to hold the capture points while the other side's tickets run down. The factions are fans' parodies of AI labs, and the points you earn in matches buy skins and paint that change looks, never stats. Space starts a match against bots on your own machine. Play Online, still a beta, puts you among other players.

How the creator made it

The creator says they spent 12 days iterating on the game with Claude Opus 5.5, using subagents for development and Blender for assets. They rendered weapon models from fixed in-game angles and had Claude compare the renders with references before refining them. For multiplayer, they ran the same browser build in headless Chromium on the server so the client and host could share the game simulation.

From their post on Reddit ↗ and 2 other posts on Reddit (1 ↗ 2 ↗).

The game belongs to @Virtual_Hair_1987. Preview recorded by us. Made this game? Here's how we list it.