
The match is played on a dirt court lined with bunting, village houses and a watching crowd. You steer one runner at a time out of the start strip and try to slip past the defender on each line, who shifts to cut you off and dives to tag; a tagged runner goes to the bench, and you need five of the nine across before the clock runs out. A missed dive leaves the defender on the ground for a moment, which is your gap, and Q hands control to another runner. There are Easy, Medium and Hard settings and a practice mode with no timer. Works on phones held sideways and on computers.
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