
You walk a small 3D character through a building with a lounge, a café and bedrooms, using the furniture to rest, eat, take contracts at a desk or push your own app projects forward. Rent and food are charged every morning, so the aim is to reach $10,000 before the money runs out, while energy and burnout rise and fall with what you do. Each of the nine cities, from Chiang Mai to Mexico City, has its own costs and a bonus such as better-paid contracts or cheaper mentors, and speed buttons fast-forward the days. Works on phones and computers.
How the creator made it
The creator says they made the first version in 2025 and rebuilt almost all of it with Claude Code the following year, adding new systems, screens and Three.js graphics. They had Claude Sonnet 5.5 review and improve the game, which led to changes to the economy and a job system built around contracts and reputation. The creator says they added 36 painted backdrops so each city could change with the time of day. They used fal.ai for the artwork and Suno for the music.
From their post on X ↗, a page on claudefolio.com ↗, 3 other posts on X (1 ↗ 2 ↗ 3 ↗) and a page on itch.io ↗.
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The game belongs to @AlbertSimonDev. Preview recorded by us. Made this game? Here's how we list it.