Torched! by @Erathul
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Arcade, Simulation · Claude Opus 5.5 + Claude Sonnet 5.5

Torched!

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You hold a kitchen torch over sugar and sweep until the whole surface turns amber, while each guest asks for it lighter or darker. Four nights add salmon, a meringue tart and marshmallows that catch fire, and an endless service mode opens after the fourth. The critic's newspaper review after each night, read aloud, is the highlight.

How the creator made it

The creator directed and playtested the game while Claude Opus 5.5 planned and assembled it in Claude Code. They divided the work like a kitchen brigade, with one agent for the sugar simulation and others for orders, paintings and sound. An Opus agent named Gaston played each milestone in a browser without reading the code and wrote reviews the team used to fix faults. They used GPT Image 2.5 Flare for the paintings and ElevenLabs for voices, music and effects, with the creator choosing takes by ear. One devlog describes how Gaston found that the service bell stopped working during a blackout, which led to a fix and a test that clicks it in the dark.

From their page on itch.io ↗ and 2 other pages on itch.io (1 ↗ 2 ↗).

The game belongs to @Erathul. Preview recorded by us. Made this game? Here's how we list it.