
Customers like a JoyBoy handheld, a Snapster camera and a Beat Bean music player line up at your counter, and you drag each dangling plug into a wall socket or into an adapter you bought with the coins from earlier charges. Each day runs on a shift clock with an order target, loose adapters can get knocked off the wall, and when the clock reads OVER you go into overtime to finish the devices already inside. The level trail described on the itch.io page was locked in the browser build when we tried it, so we started from Free Play's numbered days. Best on a computer: it is played by dragging with a mouse.
How the creator made it
The creator used Codex CLI with GPT-5.6 Sol for the Godot code, GPT Image 2 for the art and Lyria for the music. They kept the scope small and had a clear idea of how the rules, theme and presentation should fit together, so they could give the agents precise instructions and keep the design decisions in their hands. They made an annotated sheet of the plugs, sockets and adapters, using the visible contact points to place snap targets and check the alignment.
From their page on itch.io ↗, a page on GitHub ↗ and a page on rareskey.github.io (1 ↗ 2 ↗).
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The game belongs to @smallloopworks. Image captured by us. Made this game? Here's how we list it.