
You start on a small island of tall grass, clear it patch by patch for coins, and a notebook of daily goals asks for things like a cottage, three flower beds or a bench with a view. Coins buy bundles of furniture and landscaping that unlock as the town grows from a hamlet to a settlement and on to a kingdom, and the creator says you can go inside every house to furnish it. Seasons change, and a night switch lights the windows. Towns save in the browser. Signing in with an emailed code is optional and only keeps them online.
How the creator made it
The creator says Claude Code wrote most of the code, while they reviewed it and used unit tests to check the work.
From their page on GitHub ↗.
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The game belongs to @vidalregis. Preview recorded by us. Made this game? Here's how we list it.