
You fly a fighter in first person around a star wrapped in a glowing wireframe Dyson sphere, moving in three dimensions and firing lasers at the alien ships closing in on it. A cockpit display tracks your hull, your boost and the sphere's shield, with a radar of incoming threats and a comms log, and the run ends once the shield and your hull give out. Works on phones and computers, with an on-screen stick and fire and boost buttons on phones.
How the creator made it
The creator started in the Claude Code preview, where Claude kept rewriting the game as it grew. When the project got too large for the context window, they used Cursor to set up the project and later tried gptme. They had Grok 3 write an early multiplayer server. When adding features kept breaking the game, they asked Grok for a refactor plan they could follow in steps, starting with separating the weapons, enemies and player code into modules.
From their post on X ↗ and 6 other posts on X (1 ↗ 2 ↗ 3 ↗ 4 ↗ 5 ↗ 6 ↗).
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The game belongs to @hankofalltrades. Preview recorded by us. Made this game? Here's how we list it.